﻿namespace Diablo3.Window
{
    partial class NewItems
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.btnHead = new System.Windows.Forms.Button();
            this.btnShoulders = new System.Windows.Forms.Button();
            this.btnRings = new System.Windows.Forms.Button();
            this.btnTorso = new System.Windows.Forms.Button();
            this.btnWaist = new System.Windows.Forms.Button();
            this.btnWrists = new System.Windows.Forms.Button();
            this.btnWeapons = new System.Windows.Forms.Button();
            this.btnLegs = new System.Windows.Forms.Button();
            this.btnFeet = new System.Windows.Forms.Button();
            this.btnOffHand = new System.Windows.Forms.Button();
            this.btnHands = new System.Windows.Forms.Button();
            this.btnAmuletsLeft = new System.Windows.Forms.Button();
            this.btnAmuletsRight = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // btnHead
            // 
            this.btnHead.Location = new System.Drawing.Point(71, 12);
            this.btnHead.Name = "btnHead";
            this.btnHead.Size = new System.Drawing.Size(53, 36);
            this.btnHead.TabIndex = 0;
            this.btnHead.Text = "头盔";
            this.btnHead.UseVisualStyleBackColor = true;
            this.btnHead.Click += new System.EventHandler(this.btnHead_Click);
            // 
            // btnShoulders
            // 
            this.btnShoulders.Location = new System.Drawing.Point(130, 12);
            this.btnShoulders.Name = "btnShoulders";
            this.btnShoulders.Size = new System.Drawing.Size(53, 36);
            this.btnShoulders.TabIndex = 0;
            this.btnShoulders.Text = "护肩";
            this.btnShoulders.UseVisualStyleBackColor = true;
            this.btnShoulders.Click += new System.EventHandler(this.btnShoulders_Click);
            // 
            // btnRings
            // 
            this.btnRings.Location = new System.Drawing.Point(248, 12);
            this.btnRings.Name = "btnRings";
            this.btnRings.Size = new System.Drawing.Size(53, 36);
            this.btnRings.TabIndex = 0;
            this.btnRings.Text = "护身符";
            this.btnRings.UseVisualStyleBackColor = true;
            this.btnRings.Click += new System.EventHandler(this.btnRings_Click);
            // 
            // btnTorso
            // 
            this.btnTorso.Location = new System.Drawing.Point(71, 54);
            this.btnTorso.Name = "btnTorso";
            this.btnTorso.Size = new System.Drawing.Size(53, 36);
            this.btnTorso.TabIndex = 0;
            this.btnTorso.Text = "胸甲";
            this.btnTorso.UseVisualStyleBackColor = true;
            this.btnTorso.Click += new System.EventHandler(this.btnTorso_Click);
            // 
            // btnWaist
            // 
            this.btnWaist.Location = new System.Drawing.Point(130, 54);
            this.btnWaist.Name = "btnWaist";
            this.btnWaist.Size = new System.Drawing.Size(53, 36);
            this.btnWaist.TabIndex = 0;
            this.btnWaist.Text = "腰带";
            this.btnWaist.UseVisualStyleBackColor = true;
            this.btnWaist.Click += new System.EventHandler(this.btnWaist_Click);
            // 
            // btnWrists
            // 
            this.btnWrists.Location = new System.Drawing.Point(189, 54);
            this.btnWrists.Name = "btnWrists";
            this.btnWrists.Size = new System.Drawing.Size(53, 36);
            this.btnWrists.TabIndex = 0;
            this.btnWrists.Text = "护腕";
            this.btnWrists.UseVisualStyleBackColor = true;
            this.btnWrists.Click += new System.EventHandler(this.btnWrists_Click);
            // 
            // btnWeapons
            // 
            this.btnWeapons.Location = new System.Drawing.Point(12, 96);
            this.btnWeapons.Name = "btnWeapons";
            this.btnWeapons.Size = new System.Drawing.Size(53, 36);
            this.btnWeapons.TabIndex = 0;
            this.btnWeapons.Text = "武器";
            this.btnWeapons.UseVisualStyleBackColor = true;
            this.btnWeapons.Click += new System.EventHandler(this.btnWeapons_Click);
            // 
            // btnLegs
            // 
            this.btnLegs.Location = new System.Drawing.Point(71, 96);
            this.btnLegs.Name = "btnLegs";
            this.btnLegs.Size = new System.Drawing.Size(53, 36);
            this.btnLegs.TabIndex = 0;
            this.btnLegs.Text = "裤子";
            this.btnLegs.UseVisualStyleBackColor = true;
            this.btnLegs.Click += new System.EventHandler(this.btnLegs_Click);
            // 
            // btnFeet
            // 
            this.btnFeet.Location = new System.Drawing.Point(130, 96);
            this.btnFeet.Name = "btnFeet";
            this.btnFeet.Size = new System.Drawing.Size(53, 36);
            this.btnFeet.TabIndex = 0;
            this.btnFeet.Text = "鞋子";
            this.btnFeet.UseVisualStyleBackColor = true;
            this.btnFeet.Click += new System.EventHandler(this.btnFeet_Click);
            // 
            // btnOffHand
            // 
            this.btnOffHand.Location = new System.Drawing.Point(189, 96);
            this.btnOffHand.Name = "btnOffHand";
            this.btnOffHand.Size = new System.Drawing.Size(53, 36);
            this.btnOffHand.TabIndex = 0;
            this.btnOffHand.Text = "副手";
            this.btnOffHand.UseVisualStyleBackColor = true;
            this.btnOffHand.Click += new System.EventHandler(this.btnOffHand_Click);
            // 
            // btnHands
            // 
            this.btnHands.Location = new System.Drawing.Point(12, 54);
            this.btnHands.Name = "btnHands";
            this.btnHands.Size = new System.Drawing.Size(53, 36);
            this.btnHands.TabIndex = 0;
            this.btnHands.Text = "手套";
            this.btnHands.UseVisualStyleBackColor = true;
            this.btnHands.Click += new System.EventHandler(this.btnHands_Click);
            // 
            // btnAmuletsLeft
            // 
            this.btnAmuletsLeft.Location = new System.Drawing.Point(248, 54);
            this.btnAmuletsLeft.Name = "btnAmuletsLeft";
            this.btnAmuletsLeft.Size = new System.Drawing.Size(53, 36);
            this.btnAmuletsLeft.TabIndex = 0;
            this.btnAmuletsLeft.Text = "左手 戒指";
            this.btnAmuletsLeft.UseVisualStyleBackColor = true;
            this.btnAmuletsLeft.Click += new System.EventHandler(this.btnAmuletsLeft_Click);
            // 
            // btnAmuletsRight
            // 
            this.btnAmuletsRight.Location = new System.Drawing.Point(248, 96);
            this.btnAmuletsRight.Name = "btnAmuletsRight";
            this.btnAmuletsRight.Size = new System.Drawing.Size(53, 36);
            this.btnAmuletsRight.TabIndex = 0;
            this.btnAmuletsRight.Text = "右手 戒指";
            this.btnAmuletsRight.UseVisualStyleBackColor = true;
            this.btnAmuletsRight.Click += new System.EventHandler(this.btnAmuletsRight_Click);
            // 
            // NewItems
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(316, 145);
            this.Controls.Add(this.btnAmuletsRight);
            this.Controls.Add(this.btnAmuletsLeft);
            this.Controls.Add(this.btnHands);
            this.Controls.Add(this.btnOffHand);
            this.Controls.Add(this.btnFeet);
            this.Controls.Add(this.btnLegs);
            this.Controls.Add(this.btnWeapons);
            this.Controls.Add(this.btnWrists);
            this.Controls.Add(this.btnWaist);
            this.Controls.Add(this.btnTorso);
            this.Controls.Add(this.btnRings);
            this.Controls.Add(this.btnShoulders);
            this.Controls.Add(this.btnHead);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
            this.Name = "NewItems";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
            this.Text = "新建装备";
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.Button btnHead;
        private System.Windows.Forms.Button btnShoulders;
        private System.Windows.Forms.Button btnRings;
        private System.Windows.Forms.Button btnTorso;
        private System.Windows.Forms.Button btnWaist;
        private System.Windows.Forms.Button btnWrists;
        private System.Windows.Forms.Button btnWeapons;
        private System.Windows.Forms.Button btnLegs;
        private System.Windows.Forms.Button btnFeet;
        private System.Windows.Forms.Button btnOffHand;
        private System.Windows.Forms.Button btnHands;
        private System.Windows.Forms.Button btnAmuletsLeft;
        private System.Windows.Forms.Button btnAmuletsRight;
    }
}